Intermediate Tips

A Story of NullReferenceException [Part 2]

This is a story of NullReferenceException part 2. If you haven’t read the part one, you can still do it here. Don’t trust GetComponent() GetComponent() is a commonly used function to access current GameObject’s component. Here’s a code snippet showing how to disable object’s renderer, so it is no longer visible in the game view.

Of course …

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Advanced Tips

Mobile Optimization – Garbage Collector

What is the Garbage Collector? Let’s look at a definition on MSDN: The .NET Framework’s garbage collector manages the allocation and release of memory for your application. Each time you create a new object, the common language runtime allocates memory for the object from the managed heap. As long as address space is available in …

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Mobile Optimization with Unity Profiler
Intermediate Tips

Mobile Optimization – Unity Profiler

In the previous Mobile Optimization series post we talked about how important the batching is. We talked about how to use Unity Profiler in order to inspect how many batches are actually made. Now we will talk a little more about the Profiler itself. If you already know about it you may learn something new! The idea …

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