blog of knowledge
Core Loop in Game Development
Game designMobileTips
What exactly is it? A core loop is one of the most important parts of game design, especially in F2P production. It is what people think of when you ask them about...
Michał Korek
1
Improved Prefab Workflow
BasicsGuideTutorial
Introduction At the end of October on the Unity Developer conference Unite LA, Unity team presented their new, improved prefab workflow. Full presentation about the new...
Krystian Lema
0
Project Tiny: Play Your Games Instantly
GuideIntermediateTipsTutorial
Unity Technologies is one of these companies that constantly bring something new to the table. Unity 2018.3 introduced a few new features that might come in handy in many...
Paweł Stolarczyk
0
Humoristic Design in Games: Aye Captain
GuideOur gamesTips
I’m sure everyone knows what humour generally is, and can crack a joke or two themselves. Many of us try to put as many jokes, easter eggs and funny stuff in our games...
Mariusz Szulc
0
High Definition Render Pipeline: Lit shader in action Part 2
GuideIntermediateTutorial
How to achieve realistic results? In a previous post, I was explaining what Lit shader is and the features that it provides. Today I will show you how to work with this...
Sebastian Podborowski
0
High Definition Render Pipeline: Lit shader in action Part 1
GuideIntermediateTutorial
What is HDRP? High Definition Render Pipeline is a new way of rendering that gives us resources to achieve realistic results in Unity. SRPs (Scriptable Render Pipelines)...
Sebastian Podborowski
0
Google Play Instant Games – How to add Google Play Instant to Google Play Store
Google Play InstantIntermediate
Previous post, available here: Google Play Instant Games - Development and Optimization, mentioned tips and tricks regarding reducing the size of our game to fit Google...
Paweł Stolarczyk
0
Google Play Instant Games – Development and Optimization
Google Play InstantIntermediate
In the last part of our post available here: Google Play Instant Games - Basics and Business, we explained what an Instant App is and how useful it is both to user and...
Przemysław Piasecki
0
Corner and surface detection in AR Part 3
AdvancedAugmented RealityTutorial
Calculation corner based on three surfaces Introduction Last time you have learnt about ARKit basics. You can build simple app with horizontal and vertical surface detection....
Krystian Lema
0
Corner and surface detection in AR Part 2
AdvancedAugmented RealityTutorial
Plane movement and rotation in 3D space Introduction Last time you have learnt about basics of ARKit and how to use it to detect surfaces. You should also know how...
Krystian Lema
0
Corner and surface detection in AR Part 1
AdvancedAugmented RealityTutorial
Introduction AR technology is getting more and more popular these days. Two big companies have their own implementation of it. Google has ARCore supporting devices with...
Krystian Lema
0
Artificial locomotion in Unity using Machine Learning Part 3
AdvancedGuide
Training and results ML-Agents training One of the most essential parts of training is hyperparameter tuning. Effective training using RL requires to setup up hyperparameters...
Alex Tsekhansky
0
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