Implementing Basic Features In this chapter, we will cover some of the features Nakama has to offer. We will show you code samples of currently discussed features as well as provide links to the documentation if there are more functionalities we decided to omit. Multiple Authentication Sources and Device Migration To ensure an easy way …
Tutorial: Making a Multiplayer Game with Nakama and Unity: Part 2/3
Authentication In the previous post, we focused on setting Nakama and all its components up. Here we will cover one of the crucial elements of working with multiplayer – authentication, which will allow us to send messages and receive them from the server. Session Authentication Almost every method provided by the Nakama plugin for Unity …
Tutorial: Making a Multiplayer Game with Nakama and Unity: Part 1/3
Making Multiplayer Games Playing with or against other players is very different from playing alone. No AI can fully imitate the behavior of a human being – sometimes it will react too fast, other times it will make silly mistakes. More often than not, we can learn its moveset and easily predict what it will …
Improved Prefab Workflow
Introduction At the end of October on the Unity Developer conference Unite LA, Unity team presented their new, improved prefab workflow. Full presentation about the new way to work with prefabs can be seen here: https://www.youtube.com/watch?v=AqAVJiU2MYs. There are four great features that can improve development of Unity projects: Prefab Mode Nesting Prefabs Prefab Variant Improved …
Project Tiny: Play Your Games Instantly
Unity Technologies is one of these companies that constantly bring something new to the table. Unity 2018.3 introduced a few new features that might come in handy in many scenarios, e.g. improved prefab workflow, nested prefabs, terrain updates, Nvidia PhysX upgrade to version 3.4 and much more to come, like support for Android App Bundles …