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Google Play Instant Games – Development and Optimization
Google Play InstantIntermediate
Google Play Instant Games – Development and Optimization
In the last part of our post available here: Google Play Instant Games - Basics and Business, we explained what an Instant App is and how useful it is both to user and...
Przemysław Piasecki
0
Google Play Instant Games – Basics and Business
BusinessGoogle Play Instant
Google Play Instant Games – Basics and Business
What is Google Play Instant? Google Play Instant (GPI) is a new technology from Google Play team that allows you to launch an Android game/app without downloading and...
Bartek Nowakowski
0
Corner and surface detection in AR Part 3
AdvancedAugmented RealityTutorial
Corner and surface detection in AR Part 3
Calculation corner based on three surfaces Introduction Last time you have learnt about ARKit basics. You can build simple app with horizontal and vertical surface detection....
Krystian Lema
0
Corner and surface detection in AR Part 2
AdvancedAugmented RealityTutorial
Corner and surface detection in AR Part 2
Plane movement and rotation in 3D space Introduction Last time you have learnt about basics of ARKit and how to use it to detect surfaces. You should also know how...
Krystian Lema
0
Corner and surface detection in AR Part 1
AdvancedAugmented RealityTutorial
Corner and surface detection in AR Part 1
Introduction AR technology is getting more and more popular these days. Two big companies have their own implementation of it. Google has ARCore supporting devices with...
Krystian Lema
0
Artificial locomotion in Unity using Machine Learning Part 3
AdvancedGuide
Artificial locomotion in Unity using Machine Learning Part 3
Training and results ML-Agents training One of the most essential parts of training is hyperparameter tuning. Effective training using RL requires to setup up hyperparameters...
Alex Tsekhansky
0
Artificial locomotion in Unity using Machine Learning Part 2
AdvancedGuide
Artificial locomotion in Unity using Machine Learning Part 2
Implementation Previously, in part 1, we looked at the theory of both ML-agents deep learning algorithms and evolutionary computation. Now it’s time for us to implement...
Alex Tsekhansky
0
Artificial locomotion in Unity using Machine Learning Part 1
AdvancedGuide
Artificial locomotion in Unity using Machine Learning Part 1
Recently Unity introduced a plugin called ML-Agents, which is meant to integrate Machine Learning into Unity’s environment. There were lots of ways to implement Machine...
Alex Tsekhansky
0
The Knights of Unity Recognized as a Top App Developer in Poland
Business
The Knights of Unity Recognized as a Top App Developer in Poland
The Knights of Unity Recognized as a Top App Developer in Poland by Clutch As The Knights of Unity, our Code of Chivalry calls us to develop software that is unparalleled...
Bartek Nowakowski
0
Scythe: Digital Edition dev diary no.1 – The colourful shaders
Scythe: Digital Edition
Scythe: Digital Edition dev diary no.1 – The colourful shaders
It was a Friday evening at The Knights of Unity office, last weekend of January. The long-awaited game-jam event was about to start. Our team registered 3 participants:...
Łukasz Marchwiak
0
Building a Turn-Based Multiplayer Game with GameSparks and Unity: Part 4/4
IntermediateMultiplayerTutorial
Building a Turn-Based Multiplayer Game with GameSparks and Unity: Part 4/4
Welcome back to our GameSparks tutorial. In this final part we’ll set up the Game scene and implement the gameplay. You can find part one, two and three on our blog...
Sir Gregory
4
Building a Turn-Based Multiplayer Game with GameSparks and Unity: Part 3
IntermediateMultiplayerTutorial
Building a Turn-Based Multiplayer Game with GameSparks and Unity: Part 3
Welcome to the third part of our GameSparks tutorial series. In parts one and two we have finished GameSparks configuration and this time we will focus on creating our...
Sir Gregory
0
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