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Practical Use of Render Textures
GuideTutorial
Intro Unity Engine introduces an awesome tools to empower your game development process. And even before an era of SRPs (Scriptable Render Pipelines), there was a good...
Sebastian Podborowski
0
Tutorial: Making a Multiplayer Game with Nakama and Unity: Part 3/3
MultiplayerNakamaTutorial
Implementing Basic Features In this chapter, we will cover some of the features Nakama has to offer. We will show you code samples of currently discussed features as...
Paweł Stolarczyk
0
Tutorial: Making a Multiplayer Game with Nakama and Unity: Part 2/3
MultiplayerNakamaTutorial
Authentication In the previous post, we focused on setting Nakama and all its components up. Here we will cover one of the crucial elements of working with multiplayer...
Paweł Stolarczyk
0
Tutorial: Making a Multiplayer Game with Nakama and Unity: Part 1/3
MultiplayerNakamaTutorial
Making Multiplayer Games Playing with or against other players is very different from playing alone. No AI can fully imitate the behavior of a human being – sometimes...
Paweł Stolarczyk
0
Improved Prefab Workflow
BasicsGuideTutorial
Introduction At the end of October on the Unity Developer conference Unite LA, Unity team presented their new, improved prefab workflow. Full presentation about the new...
Krystian Lema
0
Project Tiny: Play Your Games Instantly
GuideIntermediateTipsTutorial
Unity Technologies is one of these companies that constantly bring something new to the table. Unity 2018.3 introduced a few new features that might come in handy in many...
Paweł Stolarczyk
0
High Definition Render Pipeline: Lit shader in action Part 2
GuideIntermediateTutorial
How to achieve realistic results? In a previous post, I was explaining what Lit shader is and the features that it provides. Today I will show you how to work with this...
Sebastian Podborowski
0
High Definition Render Pipeline: Lit shader in action Part 1
GuideIntermediateTutorial
What is HDRP? High Definition Render Pipeline is a new way of rendering that gives us resources to achieve realistic results in Unity. SRPs (Scriptable Render Pipelines)...
Sebastian Podborowski
0
Google Play Instant Games – How to add Google Play Instant to Google Play Store
Google Play InstantIntermediate
Previous post, available here: Google Play Instant Games - Development and Optimization, mentioned tips and tricks regarding reducing the size of our game to fit Google...
Paweł Stolarczyk
0
Google Play Instant Games – Development and Optimization
Google Play InstantIntermediate
In the last part of our post available here: Google Play Instant Games - Basics and Business, we explained what an Instant App is and how useful it is both to user and...
Przemysław Piasecki
0
Corner and surface detection in AR Part 3
AdvancedAugmented RealityTutorial
Calculation corner based on three surfaces Introduction Last time you have learnt about ARKit basics. You can build simple app with horizontal and vertical surface detection....
Krystian Lema
0
Corner and surface detection in AR Part 2
AdvancedAugmented RealityTutorial
Plane movement and rotation in 3D space Introduction Last time you have learnt about basics of ARKit and how to use it to detect surfaces. You should also know how...
Krystian Lema
0
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