Tutorial: Making a Multiplayer Game with Nakama and Unity: Part 2/3

Authentication In the previous post, we focused on setting Nakama and all its components up. Here we will cover one of the crucial elements of working with multiplayer – authentication, which will allow us to send messages and receive them from the server. Session Authentication Almost every method provided by the Nakama plugin for Unity […]

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Tutorial: Making a Multiplayer Game with Nakama and Unity: Part 1/3

Making Multiplayer Games Playing with or against other players is very different from playing alone. No AI can fully imitate the behavior of a human being – sometimes it will react too fast, other times it will make silly mistakes. More often than not, we can learn its moveset and easily predict what it will […]

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