Project Tiny: Play Your Games Instantly

Unity Technologies is one of these companies that constantly bring something new to the table. Unity 2018.3 introduced a few new features that might come in handy in many scenarios, e.g. improved prefab workflow, nested prefabs, terrain updates, Nvidia PhysX upgrade to version 3.4 and much more to come, like support for Android App Bundles […]

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High Definition Render Pipeline: Lit shader in action Part 2

How to achieve realistic results? In a previous post, I was explaining what Lit shader is and the features that it provides. Today I will show you how to work with this shader and other new features announced with HDRP. If we want to create a realistic scene we need to create source of reflections […]

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High Definition Render Pipeline: Lit shader in action Part 1

What is HDRP? High Definition Render Pipeline is a new way of rendering that gives us resources to achieve realistic results in Unity. SRPs (Scriptable Render Pipelines) was released in Unity 2018.1 as Preview package, so these features are still not finished. HDRP brings to Unity a new Lightning system called Physical Light Units (PLU), […]

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Google Play Instant Games – How to add Google Play Instant to Google Play Store

Previous post, available here: Google Play Instant Games – Development and Optimization, mentioned tips and tricks regarding reducing the size of our game to fit Google Instant App standards. We described a handful of operations you can perform in a project to cut down its size to 10MB or below, for example, using crunch compression […]

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Google Play Instant Games – Development and Optimization

In the last part of our post available here: Google Play Instant Games – Basics and Business, we explained what an Instant App is and how useful it is both to user and developer. We did mention how to design an Instant App, and what steps to take while developing it. We will get more into […]

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