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Asset Review – Editor Console Pro

We’re starting a new series! Once in a while The Knights of Unity will be reviewing assets from the Asset Store. In the first post we will take a closer look at Editor Console Pro. Overview Editor Console Pro is an Unity editor extension and a replacement for standard Unity console window. Its primary objective is to make […]

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Accessing Your Unity Game Logs

Unity allows you to log variety of messages into the Console window by using Debug.Log() function family. I don’t think that I need to convince anyone about how useful the logs are. However, did you know that when you’ve already built your application, you still are able to access your game logs? Accessing logs from the editor First things first. […]

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Use Debug.Break() to pause Unity editor from the code

You can pause your game from the editor any time you want. But did you know that you can trigger the pause from the code based on some condition? There’s a console option called Error Pause. When enabled, it will pause your game when any run-time error occurs. When your game is paused, you can easily investigate what is […]

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Console log can show you which object is the creator

Most probably you already know about Debug.Log() function and its variations, but did you know that you can use it to find a particular object on the scene? Why would you do that? For instance, let’s say that you’re creating a shooting game. When a player shoots the object, you want to check if the bullet hits […]

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