If you’re using assets from the Asset Store then most probably you realized that some scripts introduce custom GUI elements inside the scene view. Custom GUI elements may be very helpful in many cases and they are also easy to implement! Today I’d like to show how to do this. First, you need to know when custom […]
Month: September 2015
Hide or lock layer in Scene window
Have you ever found yourself in a situation that the object you’ve put into the scene can be selected too easily or is covering some other important scene objects? What can you do about it? Well, you can disable this object every time when you don’t want to see it. However, you can easily forget about enabling it when […]
Executing Custom Scripts from Unity’s Menu
You can do wonderful things with your Unity editor via scripting. For instance, you can write a script to populate your scene with random objects. All you need is a method of executing those scripts. Let’s talk about how to put your scripts into any menu. For this purpose, we will use MenuItem annotation and write […]
Hold the Alt button to expand or collapse the Hierarchy
Did you know that by holding the Alt button while clicking on Hierarchy or Project window arrows you can completely expand or collapse its contents? It can be especially useful when there’s a lot of items that you’d like to collapse or expand. The trick is to hold the Alt button when clicking on the expand arrow to completely […]
Using the Unity Cache Server
If you’re working on a medium or big project then you may get into a situation when pulling your project from the repository (or switching to a different branch) triggers a time-consuming process of asset importing. It can be even more painful if you’re targeting at mobile devices like Android and iOS. For instance, on iOS textures or […]