Hide or lock layer in Scene window

Have you ever found yourself in a situation that the object you’ve put into the scene can be selected too easily or is covering some other important scene objects? What can you do about it? Well, you can disable this object every time when you don’t want to see it. However, you can easily forget about enabling it when your work on the scene is finished. There’s a better way solution!

Have you noticed Layers button at the top-right corner of your Unity editor?

layers dropdown

Layers drop-down allows you to toggle layer visibility (1) and locked state (2).

When the layer is locked you can’t select objects with this layer assigned by clicking on them. Object still can be selected using the Hierarchy window.

When layer is invisible, all objects with this layer assigned will not be rendered in the Scene window. Invisible layers will still be visible in Game window and in the final product.

It’s just that simple. Well then… Why don’t you try it for yourself now? 🙂

related
BasicsGuideTutorial
Improved Prefab Workflow
Introduction At the end of October on the Unity Developer conference Unite LA, Unity team...
0
AdvancedTips
Profiling Unity Application with Profiler Samples
The Unity Profiler Samples is something that most of Unity users are unaware of. Yet it can...
0
IntermediateMultiplayerTutorial
Building a Turn-Based Multiplayer Game with GameSparks and Unity: Part 4/4
Welcome back to our GameSparks tutorial. In this final part we’ll set up the Game scene and...
4
Call The Knights!
We are here for you.
Please contact us with regards to a Unity project below.



The Knights appreciate your decision!
Expect the first news soon!
hire us!