Use icons to see invisible object on scene

Your game scene may consist of objects that are visible on your scene view (like mesh) and objects that are not visible there (like script holders). You may find yourself in a situation when these invisible objects should have certain position, rotation, or scale, but the only way to select these would be clicking on the object name in the hierarchy. There’s another way!

You can assign a gizmo to any of your scene objects. The easiest way would be to select an icon. It can be a nameless icon like this:

Or an icon that will be labeled with the object’s name:

If you want variety, you can even choose a texture that will be used as your object’s gizmo:

Next time we will tell you how to create a custom gizmo using scripts and how these can be useful to developer.

related
IntermediateMultiplayerTutorial
Building a Turn-Based Multiplayer Game with GameSparks and Unity: Part 4/4
Welcome back to our GameSparks tutorial. In this final part we’ll set up the Game scene and...
4
AdvancedGuideTips
Let It Snow! How To Make a Fast Screen-Space Snow Accumulation Shader In Unity
Have you ever wondered how much time does it take to apply snow to all of the textures in...
3
IntermediateTips
Use decorator drawers to improve inspector view of your scripts
If you're writing a custom script then most probably you want to manipulate its public field...
0
Call The Knights!
We are here for you.
Please contact us with regards to a Unity project below.



The Knights appreciate your decision!
Expect the first news soon!
hire us!