Use icons to see invisible object on scene

Your game scene may consist of objects that are visible on your scene view (like mesh) and objects that are not visible there (like script holders). You may find yourself in a situation when these invisible objects should have certain position, rotation, or scale, but the only way to select these would be clicking on the object name in the hierarchy. There’s another way!

You can assign a gizmo to any of your scene objects. The easiest way would be to select an icon. It can be a nameless icon like this:

Or an icon that will be labeled with the object’s name:

If you want variety, you can even choose a texture that will be used as your object’s gizmo:

Next time we will tell you how to create a custom gizmo using scripts and how these can be useful to developer.

related
BasicsGuideTutorial
Improved Prefab Workflow
Introduction At the end of October on the Unity Developer conference Unite LA, Unity team...
0
AdvancedTips
How to Implement a Game Cheats Subsystem Within Unity3D
When you're creating a game, you have to play it again and again, repeat some scenarios or...
2
Google Play InstantIntermediate
Google Play Instant Games – How to add Google Play Instant to Google Play Store
Previous post, available here: Google Play Instant Games - Development and Optimization, mentioned...
0
Call The Knights!
We are here for you.
Please contact us with regards to a Unity project below.



The Knights appreciate your decision!
Expect the first news soon!
hire us!