Let It Snow! How To Make a Fast Screen-Space Snow Accumulation Shader In Unity

Have you ever wondered how much time does it take to apply snow to all of the textures in your game? Probably a lot of times. We’d like to show you how to create an Image Effect (screen-space shader) that will immediately change the season of your scene in Unity. How does it work? In the images above you […]

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Should you install Unity Cache Server on localhost?

Should You Install Unity Cache Server on localhost

Do you already know how to use Unity Cache Server? If you’re one of the maniacs trying to optimize every aspect of their development environment, then you most probably do! It’s a great solution for the teams that are working on large projects, especially for mobile devices. But does it make sense to install it for […]

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7 Ways to Keep Your Unity Project Organized

I saw a person on Quora the other day, asking how programmers are able to write projects that consist of over 10,000 lines of code. When software gets bigger, it is more difficult to maintain and that’s a fact. So here’s the thing – if you don’t keep your project organized, you’re going to have a hard time […]

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Myths and Facts of the Unity Game Engine

Unity is only for games It’s a myth. Of course Unity has been created as a game engine, but it’s so flexible that it is successfully being used in other industries, such as architecture, medicine, and engineering. For an example, see 3RD Planet. It is the largest online consumer event platform, showcasing the top tourist destinations in each […]

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How to Use Unity’s Resources Folder

Unity has several kinds of special folders. One of them is the Resources folder. Simple concept of storing assets is well-explained in the official documentation: Generally, you create instances of assets in a scene to use them in gameplay but Unity also lets you load assets on demand from a script. You do this by placing the […]

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Using the Unity Cache Server

  If you’re working on a medium or big project then you may get into a situation when pulling your project from the repository (or switching to a different branch) triggers a time-consuming process of asset importing.  It can be even more painful if you’re targeting at mobile devices like Android and iOS. For instance, on iOS textures or […]

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UnityToolbag – Library Overview

One of the greatest powers of the Unity is extensibility. You can see this especially by looking at the Asset Store. There’s plenty of scripts that will extend your Unity editor capabilities and some of them are totally free! In Overview series we will talk about this kind of assets. UnityToolbag is a carefully prepared set […]

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