Introduction Oftentimes, we ask ourselves the question, how do we want to store data in Unity? There is a high probability that you wanted to create a database and make it editable with ease for either a developer or a designer. There are a lot of ways of dealing with this problem, but the way […]
Tag: unity
Practical Use of Render Textures
Intro Unity Engine introduces an awesome tools to empower your game development process. And even before an era of SRPs (Scriptable Render Pipelines), there was a good amount of solid features like today’s topic: Render textures. In this post I’m going to explain to you how to use render textures in your game. Project Setup […]
Corner and surface detection in AR Part 3
Calculation corner based on three surfaces Introduction Last time you have learnt about ARKit basics. You can build simple app with horizontal and vertical surface detection. You also know more about movement and rotation in the 3D space. With prepared tools, you can calculate the corner of the room and place whatever you want there. […]
Building a Turn-Based Multiplayer Game with GameSparks and Unity: Part 4/4
Welcome back to our GameSparks tutorial. In this final part we’ll set up the Game scene and implement the gameplay. You can find part one, two and three on our blog if you haven’t read them yet. Gameplay Before we start implementing the gameplay itself, we need a class that will help us process incoming […]
Building a Turn-Based Multiplayer Game with GameSparks and Unity: Part 3
Welcome to the third part of our GameSparks tutorial series. In parts one and two we have finished GameSparks configuration and this time we will focus on creating our client application in Unity. […]
Building a Turn-Based Multiplayer Game with GameSparks and Unity: Part 2
In the previous part of this tutorial we’ve covered GameSparks basic concepts, including the configuration of matchmaking and setting up the Challenges. Today we will further explore the Cloud Code and implement our server-side game logic. As you probably remember, Cloud Code is essentially JavaScript and most of the good practices translate well if you […]
Building a Turn-Based Multiplayer Game with GameSparks and Unity: Part 1
In this tutorial we’ll introduce GameSparks platform and we’ll teach you how to build a simple turn-based multiplayer game inspired by a classic Gomoku, under a working title ‘Hearts and Skulls’. Instructions will be mostly focusing on integrating GameSparks and Unity. We’ll explain some GameSparks basics, but previous Unity knowledge is required (on an intermediate […]