Introduction Oftentimes, we ask ourselves the question, how do we want to store data in Unity? There is a high probability that you wanted to create a database and make it editable with ease for either a developer or a designer. There are a lot of ways of dealing with this problem, but the way […]
Tag: Guide
Becoming a Unity Asset Store Publisher
You’re now in process of creating your game. Did you make something that could be used again? Is it something that is not easy to build and can be useful for others? That’s great! Sell it on the Unity Asset Store! Before we start There are at least two kinds of publishers on the Asset Store. […]
Let It Snow! How To Make a Fast Screen-Space Snow Accumulation Shader In Unity
Have you ever wondered how much time does it take to apply snow to all of the textures in your game? Probably a lot of times. We’d like to show you how to create an Image Effect (screen-space shader) that will immediately change the season of your scene in Unity. How does it work? In the images above you […]
Coroutines in Unity – Encapsulating with Promises [Part 3]
In the last part of the series we’re going to build a real example of a REST API Interface using Unity’s Coroutines as an internal web requests tool and Promises as an encapsulation layer. We’re going to use the fake REST API service available for everyone to test their services on. It’s a simple […]
Should you install Unity Cache Server on localhost?
Do you already know how to use Unity Cache Server? If you’re one of the maniacs trying to optimize every aspect of their development environment, then you most probably do! It’s a great solution for the teams that are working on large projects, especially for mobile devices. But does it make sense to install it for […]
Steamworks and Unity – P2P Multiplayer
Some time ago we talked about how to integrate Steamworks.NET with Unity game. It is a good start, but now let’s go further and talk about multiplayer in Steam. This won’t be a tutorial, but a guide on using Steamworks in your own game. We will be using Steamworks.NET library that is a wrapper to steam_api.dll. Please […]