What motivates you to go on with your ideas? Would you like to build a game that will be the next big thing in the industry? Who wouldn’t! A path to success People ought not to hear and talk about failures. Instead of it we discuss successful stories about how a small indie developer has […]
Month: February 2017
MonoBehavior calls optimization
What if I told you that Unity can be wasting a lot of CPU performance just by calling your MonoBehaviour functions? It doesn’t really matter what your scripts are doing. If you have hundreds or thousands of them, you should be aware that there’s a new field of optimization. Magic methods MonoBehaviour functions calls are slow. And I’m […]