Unity has several kinds of special folders. One of them is the Resources folder. Simple concept of storing assets is well-explained in the official documentation: Generally, you create instances of assets in a scene to use them in gameplay but Unity also lets you load assets on demand from a script. You do this by placing the […]
Month: January 2016
Understanding the Importance of Using Multiple Cameras in Unity
From what I observe, many Unity users do not grasp the concept of using multiple Unity cameras on a single scene. “If I want to look from only one perspective, why do I need more than one camera?”. Saying that it makes perfect sense when more than one camera captures the scene from the same perspective makes it even more confusing. So why […]
How to Make a Custom Editor Window in Unity
Today we will cover creating custom Unity editor windows. They can be used in many different ways. Most probably you know them from 3rd party assets. Even if you’re not an asset developer, creating custom windows may help you greatly with your game development! One of good examples of how the custom Unity editor window may be used is […]
[Tutorial] – Create a Procedurally Generated Terrain for a 2D Infinite Runner Game in Unity
Have you ever been thinking of creating infinite runner game with the Unity? This kind of games can be quite challenging even for experienced developers. One of the things you most probably want to have in your game, is a procedurally generated terrain. Here we will show you how to achieve such feature using the […]