When you’re creating a game, you have to play it again and again, repeat some scenarios or create new ones. Also, you have to do it fast, because if any kind of scenario requires from you playing your game or any level from the beginning just to get the desired result, you’re wasting your time […]
Month: December 2015
Merry Christmas And a Happy New Year!
During this season of giving, let us take time to slow down and enjoy the simple things. May this wonderful time of the year touch your heart in a special way. Wishing you much happiness today and throughout the New Year. Merry Christmas and a Happy New Year! The Knights of Unity […]
A Story of NullReferenceException [Part 2]
This is a story of NullReferenceException part 2. If you haven’t read the part one, you can still do it here. Don’t trust GetComponent() GetComponent() is a commonly used function to access current GameObject’s component. Here’s a code snippet showing how to disable object’s renderer, so it is no longer visible in the game view. var renderer = […]
A Story of NullReferenceException [Part 1]
Once upon a time there was a little boy living with his mother alone between the mountains. They lived a peaceful life. One day the boy’s mother got very sick. The boy called for a doctor, the best in the valley. When the doctor finally came, he examined the woman. Unfortunately, there was only one medicine for […]
Mobile Optimization – Garbage Collector
What is the Garbage Collector? Let’s look at a definition on MSDN: The .NET Framework’s garbage collector manages the allocation and release of memory for your application. Each time you create a new object, the common language runtime allocates memory for the object from the managed heap. As long as address space is available in […]