One of the most important Unity features is the ability to choose a rendering path. For those who are not very familiar with Unity, choosing (usually) between forward and deferred rendering paths may be something comparable to choosing between “normal” and “strange looking and something’s broken” rendering methods. To understand better why there is more […]
Tag: PC
Steamworks and Unity – P2P Multiplayer
Some time ago we talked about how to integrate Steamworks.NET with Unity game. It is a good start, but now let’s go further and talk about multiplayer in Steam. This won’t be a tutorial, but a guide on using Steamworks in your own game. We will be using Steamworks.NET library that is a wrapper to steam_api.dll. Please […]
Integrating Unity Games with Steamworks
I believe that many of you have thought of publishing a game on Steam. It wouldn’t be surprising, as Steam is a great distribution platform for PC and now also for Mac and Linux games. But Steam is not only about distribution. When you get approved by Valve, you gain the access to something that may help you a […]