Welcome back to our GameSparks tutorial. In this final part we’ll set up the Game scene and implement the gameplay. You can find part one, two and three on our blog if you haven’t read them yet. Gameplay Before we start implementing the gameplay itself, we need a class that will help us process incoming […]
Month: December 2017
Building a Turn-Based Multiplayer Game with GameSparks and Unity: Part 3
Welcome to the third part of our GameSparks tutorial series. In parts one and two we have finished GameSparks configuration and this time we will focus on creating our client application in Unity. […]
Building a Turn-Based Multiplayer Game with GameSparks and Unity: Part 2
In the previous part of this tutorial we’ve covered GameSparks basic concepts, including the configuration of matchmaking and setting up the Challenges. Today we will further explore the Cloud Code and implement our server-side game logic. As you probably remember, Cloud Code is essentially JavaScript and most of the good practices translate well if you […]
Building a Turn-Based Multiplayer Game with GameSparks and Unity: Part 1
In this tutorial we’ll introduce GameSparks platform and we’ll teach you how to build a simple turn-based multiplayer game inspired by a classic Gomoku, under a working title ‘Hearts and Skulls’. Instructions will be mostly focusing on integrating GameSparks and Unity. We’ll explain some GameSparks basics, but previous Unity knowledge is required (on an intermediate […]