When you first start thinking of making a game, it’s quite important to consider the amount of time and energy that it will take to complete it. Some games can take years to complete – for both Indie game developers and their AAA counterparts. When working with game publishers, for example, game studios will need to […]
Month: November 2016
Debugging Web Services With Fiddler In Unity
In order to empower your Unity game with useful features like user accounts, leaderboards, achievements, and cloud saves, you are going to need a web service. Of course, you wouldn’t write one on your own, so most probably you’re thinking of using services like GameSparks or App42. If so, you should learn how to debug it. Having a […]