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Database System in Unity using Resources and ScriptableObjects
GuideTutorial
Introduction Oftentimes, we ask ourselves the question, how do we want to store data in Unity? There is a high probability that you wanted to create a database and...
Piotr Langer
0
Pathfinding on a hexagonal grid – A* Algorithm
GuideTipsTKoUTutorial
Have you ever played-turn based strategy games from series like Heroes of Might and Magic, Civilization, or Age of Wonders? Or maybe you would like to make a game like...
Michał Magdziarz
0
Practical Use of Render Textures
GuideTKoUTutorial
Intro Unity Engine introduces an awesome tools to empower your game development process. And even before an era of SRPs (Scriptable Render Pipelines), there was a good...
Sebastian Podborowski
0
Improved Prefab Workflow
BasicsGuideTutorial
Introduction At the end of October on the Unity Developer conference Unite LA, Unity team presented their new, improved prefab workflow. Full presentation about the new...
Krystian Lema
0
Project Tiny: Play Your Games Instantly
GuideIntermediateTipsTutorial
Unity Technologies is one of these companies that constantly bring something new to the table. Unity 2018.3 introduced a few new features that might come in handy in many...
Paweł Stolarczyk
0
Humoristic Design in Games: Aye Captain
GuideOur gamesTips
I’m sure everyone knows what humour generally is, and can crack a joke or two themselves. Many of us try to put as many jokes, easter eggs and funny stuff in our games...
Mariusz Szulc
0
High Definition Render Pipeline: Lit shader in action Part 2
GuideIntermediateTutorial
How to achieve realistic results? In a previous post, I was explaining what Lit shader is and the features that it provides. Today I will show you how to work with this...
Sebastian Podborowski
0
High Definition Render Pipeline: Lit shader in action Part 1
GuideIntermediateTutorial
What is HDRP? High Definition Render Pipeline is a new way of rendering that gives us resources to achieve realistic results in Unity. SRPs (Scriptable Render Pipelines)...
Sebastian Podborowski
0
Artificial locomotion in Unity using Machine Learning Part 3
AdvancedGuide
Training and results ML-Agents training One of the most essential parts of training is hyperparameter tuning. Effective training using RL requires to setup up hyperparameters...
Alex Tsekhansky
0
Artificial locomotion in Unity using Machine Learning Part 2
AdvancedGuide
Implementation Previously, in part 1, we looked at the theory of both ML-agents deep learning algorithms and evolutionary computation. Now it’s time for us to implement...
Alex Tsekhansky
0
Artificial locomotion in Unity using Machine Learning Part 1
AdvancedGuide
Recently Unity introduced a plugin called ML-Agents, which is meant to integrate Machine Learning into Unity’s environment. There were lots of ways to implement Machine...
Alex Tsekhansky
0
Becoming a Unity Asset Store Publisher
Guide
You're now in process of creating your game. Did you make something that could be used again? Is it something that is not easy to build and can be useful for others?...
Piotr Korzuszek
0
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