Guide Tips

Humoristic Design in Games: Aye Captain

I’m sure everyone knows what humour generally is, and can crack a joke or two themselves. Many of us try to put as many jokes, easter eggs and funny stuff in our games as we can,  often without much consideration. In the end, most games supposed to be fun, right? However, can we apply humour …

Continue Reading
Advanced Guide

Artificial locomotion in Unity using Machine Learning Part 3

Training and results ML-Agents training One of the most essential parts of training is hyperparameter tuning. Effective training using RL requires to setup up hyperparameters properly. In ML-Agents all hyperparameters are specified in trainer_config.yaml file. Here you can find definitions for all hyperparameters. Below you can see the trainer_config.yaml file with hyperparameters config used to …

Continue Reading