Lifetime Va… What Exactly is it? LTV. Lifetime Value. We should be able to easily determine what it is and know what it can be used for. However, this is not as easy as it sounds. LTV is one of the most important metrics, often called the king of metrics. This is one of the […]
Month: June 2020
Practical Use of Render Textures
Intro Unity Engine introduces an awesome tools to empower your game development process. And even before an era of SRPs (Scriptable Render Pipelines), there was a good amount of solid features like today’s topic: Render textures. In this post I’m going to explain to you how to use render textures in your game. Project Setup […]