Tutorial: Making a Multiplayer Game with Nakama and Unity: Part 3/3
Tutorial: Making a Multiplayer Game with Nakama and Unity: Part 3/3
Implementing Basic Features
In this chapter, we will cover some of the features Nakama has to offer. We will show you code samples of currently discussed features as...
Tutorial: Making a Multiplayer Game with Nakama and Unity: Part 2/3
Tutorial: Making a Multiplayer Game with Nakama and Unity: Part 2/3
Authentication
In the previous post, we focused on setting Nakama and all its components up. Here we will cover one of the crucial elements of working with multiplayer...
Tutorial: Making a Multiplayer Game with Nakama and Unity: Part 1/3
Tutorial: Making a Multiplayer Game with Nakama and Unity: Part 1/3
Making Multiplayer Games
Playing with or against other players is very different from playing alone. No AI can fully imitate the behavior of a human being – sometimes...
Improved Prefab Workflow
Improved Prefab Workflow
Introduction
At the end of October on the Unity Developer conference Unite LA, Unity team presented their new, improved prefab workflow. Full presentation about the new...
Project Tiny: Play Your Games Instantly
Project Tiny: Play Your Games Instantly
Unity Technologies is one of these companies that constantly bring something new to the table. Unity 2018.3 introduced a few new features that might come in handy in many...
Humoristic Design in Games: Aye Captain
Humoristic Design in Games: Aye Captain
I’m sure everyone knows what humour generally is, and can crack a joke or two themselves. Many of us try to put as many jokes, easter eggs and funny stuff in our games...
High Definition Render Pipeline: Lit shader in action Part 2
High Definition Render Pipeline: Lit shader in action Part 2
How to achieve realistic results?
In a previous post, I was explaining what Lit shader is and the features that it provides. Today I will show you how to work with this...
High Definition Render Pipeline: Lit shader in action Part 1
High Definition Render Pipeline: Lit shader in action Part 1
What is HDRP?
High Definition Render Pipeline is a new way of rendering that gives us resources to achieve realistic results in Unity. SRPs (Scriptable Render Pipelines)...
Google Play Instant Games – How to add Google Play Instant to Google Play Store
Google Play Instant Games – How to add Google Play Instant to Google Play Store
Previous post, available here: Google Play Instant Games - Development and Optimization, mentioned tips and tricks regarding reducing the size of our game to fit Google...
Google Play Instant Games – Development and Optimization
Google Play Instant Games – Development and Optimization
In the last part of our post available here: Google Play Instant Games - Basics and Business, we explained what an Instant App is and how useful it is both to user and...