Your game scene may consist of objects that are visible on your scene view (like mesh) and objects that are not visible there (like script holders). You may find yourself in a situation when these invisible objects should have certain position, rotation, or scale, but the only way to select these would be clicking on the object name in the hierarchy. There’s another way!
You can assign a gizmo to any of your scene objects. The easiest way would be to select an icon. It can be a nameless icon like this:
Or an icon that will be labeled with the object’s name:
If you want variety, you can even choose a texture that will be used as your object’s gizmo:
Next time we will tell you how to create a custom gizmo using scripts and how these can be useful to developer.