Database System in Unity using Resources and ScriptableObjects
Introduction
Oftentimes, we ask ourselves the question, how do we want to store data in Unity?
There is a high probability that you wanted to create a database and...
Pathfinding on a hexagonal grid – A* Algorithm
Have you ever played-turn based strategy games from series like Heroes of Might and Magic, Civilization, or Age of Wonders? Or maybe you would like to make a game like...
Practical Use of Render Textures
Intro
Unity Engine introduces an awesome tools to empower your game development process. And even before an era of SRPs (Scriptable Render Pipelines), there was a good...
Tutorial: Making a Multiplayer Game with Nakama and Unity: Part 3/3
Implementing Basic Features
In this chapter, we will cover some of the features Nakama has to offer. We will show you code samples of currently discussed features as...
Tutorial: Making a Multiplayer Game with Nakama and Unity: Part 2/3
Authentication
In the previous post, we focused on setting Nakama and all its components up. Here we will cover one of the crucial elements of working with multiplayer...
Tutorial: Making a Multiplayer Game with Nakama and Unity: Part 1/3
Making Multiplayer Games
Playing with or against other players is very different from playing alone. No AI can fully imitate the behavior of a human being – sometimes...
Improved Prefab Workflow
Introduction
At the end of October on the Unity Developer conference Unite LA, Unity team presented their new, improved prefab workflow. Full presentation about the new...
Project Tiny: Play Your Games Instantly
Unity Technologies is one of these companies that constantly bring something new to the table. Unity 2018.3 introduced a few new features that might come in handy in many...
High Definition Render Pipeline: Lit shader in action Part 2
How to achieve realistic results?
In a previous post, I was explaining what Lit shader is and the features that it provides. Today I will show you how to work with this...
High Definition Render Pipeline: Lit shader in action Part 1
What is HDRP?
High Definition Render Pipeline is a new way of rendering that gives us resources to achieve realistic results in Unity. SRPs (Scriptable Render Pipelines)...