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Database System in Unity using Resources and ScriptableObjects
GuideTutorial
Database System in Unity using Resources and ScriptableObjects
Introduction Oftentimes, we ask ourselves the question, how do we want to store data in Unity? There is a high probability that you wanted to create a database and...
Piotr Langer
0
Pathfinding on a hexagonal grid – A* Algorithm
GuideTipsTKoUTutorial
Pathfinding on a hexagonal grid – A* Algorithm
Have you ever played-turn based strategy games from series like Heroes of Might and Magic, Civilization, or Age of Wonders? Or maybe you would like to make a game like...
Michał Magdziarz
0
The importance of a game design document & how to create one – part 2
BasicsGame design
The importance of a game design document & how to create one – part 2
In the previous part of the post, we’ve introduced you to the most important reasons to create a game design document in your project, using three examples: personal...
Emilka Fila
0
The importance of a game design document & how to create one – part 1
BasicsGame design
The importance of a game design document & how to create one – part 1
Never underestimate the power of a design document. Whether you’re working on a personal project, internal project or a commission job for a client, if you won’t have...
Emilka Fila
0
Little Racer – Design
OtherOur games
Little Racer – Design
Working on the design of Little Racer required a lot of flexibility. There were many areas on which the designer had to work on - creating documentation, designing worlds,...
Emilka Fila
0
Little Racer – 3D Art
Our games
Little Racer – 3D Art
Background Our main goal was to create an easy to pick, approachable couch multiplayer game for up to four players. Rivals are supposed to win the slot-cars-like race...
Jędrzej Walczyszyn
0
Little Racer – General and Development
OtherOur games
Little Racer – General and Development
Prologue It all started when we were just kids playing slot cars toys, do you know those? Toys for which you had to build a track yourself and then simply put them on...
Przemysław Piasecki
0
Lifetime Value
BusinessGame designMobile
Lifetime Value
Lifetime Va... What Exactly is it? LTV. Lifetime Value. We should be able to easily determine what it is and know what it can be used for. However, this is not as easy...
Michał Korek
0
Practical Use of Render Textures
GuideTKoUTutorial
Practical Use of Render Textures
Intro Unity Engine introduces an awesome tools to empower your game development process. And even before an era of SRPs (Scriptable Render Pipelines), there was a good...
Sebastian Podborowski
0
Hyper Casuals in Gaming Industry
Game designMobile
Hyper Casuals in Gaming Industry
What is the most attractive thing in games? Perfect gameplay? Maybe an incredibly interesting story? Hyper-casual games do not have a story, they have little content,...
Michał Korek
0
Fundamental Metrics in Mobile Games Development
BusinessGame designMobile
Fundamental Metrics in Mobile Games Development
If you are only interested in metrics and you prefer skipping the entry on mobile games, please move to the end of the article! :) Mobile Games Market In 2019, about...
Michał Korek
0
Core Loop in Game Development
Game designMobileTips
Core Loop in Game Development
What exactly is it? A core loop is one of the most important parts of game design, especially in F2P production. It is what people think of when you ask them about...
Michał Korek
1
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