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Hyper Casuals in Gaming Industry
Game designMobile
Hyper Casuals in Gaming Industry
What is the most attractive thing in games? Perfect gameplay? Maybe an incredibly interesting story? Hyper-casual games do not have a story, they have little content,...
Michał Korek
0
Fundamental Metrics in Mobile Games Development
BusinessGame designMobile
Fundamental Metrics in Mobile Games Development
If you are only interested in metrics and you prefer skipping the entry on mobile games, please move to the end of the article! :) Mobile Games Market In 2019, about...
Michał Korek
0
Core Loop in Game Development
Game designMobileTips
Core Loop in Game Development
What exactly is it? A core loop is one of the most important parts of game design, especially in F2P production. It is what people think of when you ask them about...
Michał Korek
0
Tutorial: Making a Multiplayer Game with Nakama and Unity: Part 3/3
MultiplayerNakamaTutorial
Tutorial: Making a Multiplayer Game with Nakama and Unity: Part 3/3
Implementing Basic Features In this chapter, we will cover some of the features Nakama has to offer. We will show you code samples of currently discussed features as...
Paweł Stolarczyk
0
Tutorial: Making a Multiplayer Game with Nakama and Unity: Part 2/3
MultiplayerNakamaTutorial
Tutorial: Making a Multiplayer Game with Nakama and Unity: Part 2/3
Authentication In the previous post, we focused on setting Nakama and all its components up. Here we will cover one of the crucial elements of working with multiplayer...
Paweł Stolarczyk
0
Tutorial: Making a Multiplayer Game with Nakama and Unity: Part 1/3
MultiplayerNakamaTutorial
Tutorial: Making a Multiplayer Game with Nakama and Unity: Part 1/3
Making Multiplayer Games Playing with or against other players is very different from playing alone. No AI can fully imitate the behavior of a human being – sometimes...
Paweł Stolarczyk
0
Improved Prefab Workflow
BasicsGuideTutorial
Improved Prefab Workflow
Introduction At the end of October on the Unity Developer conference Unite LA, Unity team presented their new, improved prefab workflow. Full presentation about the new...
Krystian Lema
0
Project Tiny: Play Your Games Instantly
GuideIntermediateTipsTutorial
Project Tiny: Play Your Games Instantly
Unity Technologies is one of these companies that constantly bring something new to the table. Unity 2018.3 introduced a few new features that might come in handy in many...
Paweł Stolarczyk
0
Humoristic Design in Games: Aye Captain
GuideTips
Humoristic Design in Games: Aye Captain
I’m sure everyone knows what humour generally is, and can crack a joke or two themselves. Many of us try to put as many jokes, easter eggs and funny stuff in our games...
Mariusz Szulc
0
High Definition Render Pipeline: Lit shader in action Part 2
GuideIntermediateTutorial
High Definition Render Pipeline: Lit shader in action Part 2
How to achieve realistic results? In a previous post, I was explaining what Lit shader is and the features that it provides. Today I will show you how to work with this...
Sebastian Podborowski
0
High Definition Render Pipeline: Lit shader in action Part 1
GuideIntermediateTutorial
High Definition Render Pipeline: Lit shader in action Part 1
What is HDRP? High Definition Render Pipeline is a new way of rendering that gives us resources to achieve realistic results in Unity. SRPs (Scriptable Render Pipelines)...
Sebastian Podborowski
0
Google Play Instant Games – How to add Google Play Instant to Google Play Store
Google Play InstantIntermediate
Google Play Instant Games – How to add Google Play Instant to Google Play Store
Previous post, available here: Google Play Instant Games - Development and Optimization, mentioned tips and tricks regarding reducing the size of our game to fit Google...
Paweł Stolarczyk
0
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