Pathfinding on a hexagonal grid – A* Algorithm
Have you ever played-turn based strategy games from series like Heroes of Might and Magic, Civilization, or Age of Wonders? Or maybe you would like to make a game like...
Practical Use of Render Textures
Intro
Unity Engine introduces an awesome tools to empower your game development process. And even before an era of SRPs (Scriptable Render Pipelines), there was a good...
Choosing Between Forward or Deferred Rendering Paths in Unity
One of the most important Unity features is the ability to choose a rendering path. For those who are not very familiar with Unity, choosing (usually) between forward...
[Tutorial] Implementing a Minimap in Unity
What does it take to create a mini-map for a Unity game? You most probably would be surprised to hear that it's easier than you think, and that it does not even require...
Understanding the Importance of Using Multiple Cameras in Unity
From what I observe, many Unity users do not grasp the concept of using multiple Unity cameras on a single scene. "If I want to look from only one perspective, why do...
How to Make a Custom Editor Window in Unity
Today we will cover creating custom Unity editor windows. They can be used in many different ways. Most probably you know them from 3rd party assets. Even if you're...
Wrong Import Settings are Killing Your Unity Game [Part 1]
There are many things that may go wrong with your game development. Your models may have too much triangles than your target platform can handle, your algorithms may...
You can search your scene objects by component’s type
Did you know that besides searching your Hierarchy window by object name you can actually filter your scene objects by component names they have?
As you already know,...