Tutorial: Making a Multiplayer Game with Nakama and Unity: Part 3/3
Implementing Basic Features
In this chapter, we will cover some of the features Nakama has to offer. We will show you code samples of currently discussed features as...
Tutorial: Making a Multiplayer Game with Nakama and Unity: Part 2/3
Authentication
In the previous post, we focused on setting Nakama and all its components up. Here we will cover one of the crucial elements of working with multiplayer...
Tutorial: Making a Multiplayer Game with Nakama and Unity: Part 1/3
Making Multiplayer Games
Playing with or against other players is very different from playing alone. No AI can fully imitate the behavior of a human being – sometimes...
Building a Turn-Based Multiplayer Game with GameSparks and Unity: Part 4/4
Welcome back to our GameSparks tutorial. In this final part we’ll set up the Game scene and implement the gameplay. You can find part one, two and three on our blog...
Building a Turn-Based Multiplayer Game with GameSparks and Unity: Part 3
Welcome to the third part of our GameSparks tutorial series. In parts one and two we have finished GameSparks configuration and this time we will focus on creating our...