How to Implement a Game Cheats Subsystem Within Unity3D


When you’re creating a game, you have to play it again and again, repeat some scenarios or create new ones. Also, you have to do it fast, because if any kind of scenario requires from you playing your game or any level from the beginning just to get the desired result, you’re wasting your time doing so. To solve that issue, you should cheat. In a positive way of course! And to do that, you need a game cheats subsystem.

In-game cheats are very old aspect of many games out there on the market. These exist to help developers and testers to test the game and are left in the final production mostly because they can add value to the game. Removing already implemented cheats may compromise the product stability, because this requires another change in the code. There are also some cheats that were implemented as Easter eggs! The best known cheat code that is used as an Easter egg is the Konami Code. You can activate this one even on some websites!

konami code

Konami Code

Usually you won’t find out how to use cheats in the game’s manual, because the game authors don’t want you to play using the cheats from the very beginning. Yet you can find cheat codes in the paper magazines or on the Internet.

Implementing game cheats subsystem

Here we will talk about how to implement easy game cheats subsystem that will work on PC and mobile devices. The main requirement is that it should work without using a keyboard. We will treat touch and mouse inputs as equal to make things simpler. Then we have to create any type of GUI. For this task we will use old, but still usable IMGUI. So, let’s start!

Activating cheat codes list

Let’s make it easy to activate the cheat codes list, but not as something that can be done by accident. The list should be activated if you touch/click top-right screen corner 5 times within 2 seconds.

I know that this is quite a lot, but this is the basic implementation. It will:

  1. Listen for all clicks and touches
  2. Check if a click/touch has been done within the desired screen area.
  3. Check if last 5 clicks have been done within the desired timespan.

And it is configurable! Yet what is missing here, is the GUI code and the cheat activation code.

Now this is really simple. Game cheats are displayed as clickable buttons. If the button is pressed, the callback delegate is executed. The first cheat is a “cheat” that will close the game cheats list. Now, if you click 5 times in the top-right corner, the cheat list will become visible.

game cheats list

And if you were wondering if it works… 🙂

inverse gravity cheat

The package

Feel free to download, and use however you want, the package that includes the script from above and a test scene. The package has been prepared with Unity 5.3.0, so please be sure to import it using the mentioned Unity version or a newer one.

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