blog of knowledge
Understanding the Importance of Using Multiple Cameras in Unity
AdvancedTipsTKoUTutorial
From what I observe, many Unity users do not grasp the concept of using multiple Unity cameras on a single scene. "If I want to look from only one perspective, why do...
Piotr Korzuszek
7
How to Implement a Game Cheats Subsystem Within Unity3D
AdvancedTips
When you're creating a game, you have to play it again and again, repeat some scenarios or create new ones. Also, you have to do it fast, because if any kind of scenario...
Piotr Korzuszek
2
Mobile Optimization – Garbage Collector
AdvancedTips
What is the Garbage Collector? Let's look at a definition on MSDN: The .NET Framework's garbage collector manages the allocation and release of memory for your application....
Piotr Korzuszek
3
Using threads with Unity
AdvancedTips
If you're an experienced developer then you most probably worked with threads at some point of your career. As you're now working with Unity, you most probably have forgotten...
Piotr Korzuszek
4
Unity 5.1 Assertion Library
AdvancedTips
There's a great article by Yegor Bugayenko called Need Robust Software? Make It Fragile. It's about Fail Fast philosophy where you should write your code in the way...
Piotr Korzuszek
5
Rendering custom GUI on Scene view
AdvancedTips
If you're using assets from the Asset Store then most probably you realized that some scripts introduce custom GUI elements inside the scene view. Custom GUI elements...
Piotr Korzuszek
3
UnityToolbag – Library Overview
AdvancedTips
One of the greatest powers of the Unity is extensibility. You can see this especially by looking at the Asset Store. There's plenty of scripts that will extend your Unity...
Piotr Korzuszek
2
Profiling Unity Application with Profiler Samples
AdvancedTips
The Unity Profiler Samples is something that most of Unity users are unaware of. Yet it can be extremely helpful if you want to find out what amount of resources your...
Piotr Korzuszek
0
Use Invoke methods to execute code at a given time
AdvancedTips
What if you need to invoke a specific code in 2 seconds? You can write an accumulator that counts time, use coroutine to wait for 2 seconds or simply use Invoke or InvokeRepeating...
Piotr Korzuszek
1
Use CustomEditor to customize your script inspector
AdvancedTips
When your scripts are getting bigger, then usually the number of properties is greater too. Unity, by default, is using the most generic way to display these properties...
Piotr Korzuszek
1
ExecuteInEditMode will run your script in edit mode
AdvancedTipsTKoU
You might be familiar with the workflow that all of your game scripts are working only when you hit the Play button. Did you know that you can force some scripts to...
Piotr Korzuszek
0
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