Advanced Tips

Choosing Between Forward or Deferred Rendering Paths in Unity

One of the most important Unity features is the ability to choose a rendering path.  For those who are not very familiar with Unity, choosing (usually) between forward and deferred rendering paths may be something comparable to choosing between “normal”  and “strange looking and something’s broken” rendering methods. To understand better why there is more …

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How to Integrate Steamworks with Unity Games
Advanced Tips

Integrating Unity Games with Steamworks

I believe that many of you have thought of publishing a game on Steam. It wouldn’t be surprising, as Steam is a great distribution platform for PC and now also for Mac and Linux games. But Steam is not only about distribution. When you get approved by Valve, you gain the access to something that may help you a …

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Advanced Tips Tutorial

How to Use Unity’s Resources Folder

Unity has several kinds of special folders. One of them is the Resources folder. Simple concept of storing assets is well-explained in the official documentation: Generally, you create instances of assets in a scene to use them in gameplay but Unity also lets you load assets on demand from a script. You do this by placing the …

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