Executing Custom Scripts from Unity’s Menu
You can do wonderful things with your Unity editor via scripting. For instance, you can write a script to populate your scene with random objects. All you need is a method...
Using the Unity Cache Server
If you're working on a medium or big project then you may get into a situation when pulling your project from the repository (or switching to a different...
You can switch your Inspector into the debug mode
Unity Inspector is extremely useful tool when it comes to tuning up your game objects and components. By default, the inspector is displaying only public and serializable...
Custom gizmos with OnDrawGizmos
Did you know that by implementing OnDrawGizmos() method in your scripts you can draw a custom gizmo?
Last time we talked about how to use icons' settings to assign...
Use decorator drawers to improve inspector view of your scripts
If you're writing a custom script then most probably you want to manipulate its public field values from the Inspector. By default, the Inspector fields are placed next...