Should you install Unity Cache Server on localhost?
Do you already know how to use Unity Cache Server? If you're one of the maniacs trying to optimize every aspect of their development environment, then you most probably...
7 Ways to Keep Your Unity Project Organized
I saw a person on Quora the other day, asking how programmers are able to write projects that consist of over 10,000 lines of code. When software gets bigger, it is...
Using Visual Studio Code with Unity
Microsoft recently released Visual Studio Code, a cross-platform, lightweight IDE based on GitHub Atom worth considering as an alternative to MonoDevelop. Unity's team...
How to Make a Custom Editor Window in Unity
Today we will cover creating custom Unity editor windows. They can be used in many different ways. Most probably you know them from 3rd party assets. Even if you're...
A Story of NullReferenceException [Part 2]
This is a story of NullReferenceException part 2. If you haven't read the part one, you can still do it here.
Don't trust GetComponent()
GetComponent() is a commonly...
A Story of NullReferenceException [Part 1]
Once upon a time there was a little boy living with his mother alone between the mountains. They lived a peaceful life. One day the boy's mother got very sick. The boy...
Wrong Import Settings are Killing Your Unity Game [Part 2]
There are many things that may go wrong with your game development. Your models may have too many triangles for your target platform to handle, your algorithms may be...
Mobile Optimization – Unity Profiler
In the previous Mobile Optimization series post we talked about how important the batching is. We talked about how to use Unity Profiler in order to inspect how many...
Wrong Import Settings are Killing Your Unity Game [Part 1]
There are many things that may go wrong with your game development. Your models may have too much triangles than your target platform can handle, your algorithms may...
Mobile Optimization – Batching in Unity
Do you know what batching is? You may want to check out the Nvidia presentation Batch, Batch, Batch for some more details but long story short, batching the graphics...