Mobile Optimization with Unity Profiler
Intermediate Tips

Mobile Optimization – Unity Profiler

In the previous Mobile Optimization series post we talked about how important the batching is. We talked about how to use Unity Profiler in order to inspect how many batches are actually made. Now we will talk a little more about the Profiler itself. If you already know about it you may learn something new! The idea …

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Intermediate Tips

Mobile Optimization – Batching in Unity

Do you know what batching is? You may want to check out the Nvidia presentation Batch, Batch, Batch for some more details but long story short, batching the graphics data means to wrap it up into a single package and send it to the GPU in a single pass. Why does that matter to us? That’s …

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Advanced Tips

Unity 5.1 Assertion Library

There’s a great article by Yegor Bugayenko called Need Robust Software? Make It Fragile. It’s about Fail Fast philosophy where you should write your code in the way that your application will fail as fast as possible if something is significantly wrong with your data or environment. When you’re building a mobile game with Unity then most probably you’re …

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Intermediate Tips

Accessing Your Unity Game Logs

Unity allows you to log variety of messages into the Console window by using Debug.Log() function family. I don’t think that I need to convince anyone about how useful the logs are. However, did you know that when you’ve already built your application, you still are able to access your game logs? Accessing logs from the editor First things first. …

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Advanced Tips

Profiling Unity Application with Profiler Samples

The Unity Profiler Samples is something that most of Unity users are unaware of. Yet it can be extremely helpful if you want to find out what amount of resources your code takes during the execution. If you’re already familiar with built-in profiler then you might know that by default it is not profiling all method calls. Also, …

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