blog of knowledge
Hold the Alt button to expand or collapse the Hierarchy
BasicsTips
Hold the Alt button to expand or collapse the Hierarchy
Did you know that by holding the Alt button while clicking on Hierarchy or Project window arrows you can completely expand or collapse its contents? It can be especially...
Piotr Korzuszek
0
Using the Unity Cache Server
IntermediateTips
Using the Unity Cache Server
  If you're working on a medium or big project then you may get into a situation when pulling your project from the repository (or switching to a different...
Piotr Korzuszek
4
UnityToolbag – Library Overview
AdvancedTips
UnityToolbag – Library Overview
One of the greatest powers of the Unity is extensibility. You can see this especially by looking at the Asset Store. There's plenty of scripts that will extend your Unity...
Piotr Korzuszek
2
You can search your scene objects by component’s type
BasicsTips
You can search your scene objects by component’s type
Did you know that besides searching your Hierarchy window by object name you can actually filter your scene objects by component names they have? As you already know,...
Piotr Korzuszek
0
Profiling Unity Application with Profiler Samples
AdvancedTips
Profiling Unity Application with Profiler Samples
The Unity Profiler Samples is something that most of Unity users are unaware of. Yet it can be extremely helpful if you want to find out what amount of resources your...
Piotr Korzuszek
0
You can switch your Inspector into the debug mode
IntermediateTips
You can switch your Inspector into the debug mode
Unity Inspector is extremely useful tool when it comes to tuning up your game objects and components. By default, the inspector is displaying only public and serializable...
Piotr Korzuszek
1
You can restore unsaved scene after Unity crash
BasicsTips
You can restore unsaved scene after Unity crash
Unity as any other software out there may crash from time to time. It's not a big deal unless the last time you saved your scene file was somewhere near your lunch and...
Piotr Korzuszek
1
Use Invoke methods to execute code at a given time
AdvancedTips
Use Invoke methods to execute code at a given time
What if you need to invoke a specific code in 2 seconds? You can write an accumulator that counts time, use coroutine to wait for 2 seconds or simply use Invoke or InvokeRepeating...
Piotr Korzuszek
1
Custom gizmos with OnDrawGizmos
IntermediateTips
Custom gizmos with OnDrawGizmos
Did you know that by implementing OnDrawGizmos() method in your scripts you can draw a custom gizmo? Last time we talked about how to use icons' settings to assign...
Piotr Korzuszek
0
Use icons to see invisible object on scene
BasicsTips
Use icons to see invisible object on scene
Your game scene may consist of objects that are visible on your scene view (like mesh) and objects that are not visible there (like script holders). You may find yourself...
Piotr Korzuszek
0
Use CustomEditor to customize your script inspector
AdvancedTips
Use CustomEditor to customize your script inspector
When your scripts are getting bigger, then usually the number of properties is greater too. Unity, by default, is using the most generic way to display these properties...
Piotr Korzuszek
1
Use decorator drawers to improve inspector view of your scripts
IntermediateTips
Use decorator drawers to improve inspector view of your scripts
If you're writing a custom script then most probably you want to manipulate its public field values from the Inspector. By default, the Inspector fields are placed next...
Piotr Korzuszek
0
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