blog of knowledge
Integrating Unity Games with Steamworks
AdvancedTips
Integrating Unity Games with Steamworks
I believe that many of you have thought of publishing a game on Steam. It wouldn't be surprising, as Steam is a great distribution platform for PC and now also for Mac...
Piotr Korzuszek
5
Using Visual Studio Code with Unity
IntermediateTips
Using Visual Studio Code with Unity
Microsoft recently released Visual Studio Code, a cross-platform, lightweight IDE based on GitHub Atom worth considering as an alternative to MonoDevelop. Unity's team...
Piotr Korzuszek
2
Asset Review – Editor Console Pro
Review
Asset Review – Editor Console Pro
We're starting a new series! Once in a while The Knights of Unity will be reviewing assets from the Asset Store. In the first post we will take a closer look at Editor...
Piotr Korzuszek
1
How to Use Unity’s Resources Folder
AdvancedTipsTutorial
How to Use Unity’s Resources Folder
Unity has several kinds of special folders. One of them is the Resources folder. Simple concept of storing assets is well-explained in the official documentation: Generally,...
Piotr Korzuszek
7
Understanding the Importance of Using Multiple Cameras in Unity
AdvancedTipsTKoUTutorial
Understanding the Importance of Using Multiple Cameras in Unity
From what I observe, many Unity users do not grasp the concept of using multiple Unity cameras on a single scene. "If I want to look from only one perspective, why do...
Piotr Korzuszek
7
How to Make a Custom Editor Window in Unity
IntermediateTipsTKoU
How to Make a Custom Editor Window in Unity
Today we will cover creating custom Unity editor windows. They can be used in many different ways. Most probably you know them from 3rd party assets. Even if you're...
Piotr Korzuszek
0
[Tutorial] – Create a Procedurally Generated Terrain for a 2D Infinite Runner Game in Unity
Tutorial
[Tutorial] – Create a Procedurally Generated Terrain for a 2D Infinite Runner Game in Unity
Have you ever been thinking of creating infinite runner game with the Unity? This kind of games can be quite challenging even for experienced developers. One of the things...
Piotr Korzuszek
11
How to Implement a Game Cheats Subsystem Within Unity3D
AdvancedTips
How to Implement a Game Cheats Subsystem Within Unity3D
When you're creating a game, you have to play it again and again, repeat some scenarios or create new ones. Also, you have to do it fast, because if any kind of scenario...
Piotr Korzuszek
2
Merry Christmas And a Happy New Year!
Other
Merry Christmas And a Happy New Year!
During this season of giving, let us take time to slow down and enjoy the simple things. May this wonderful time of the year touch your heart in a special way. Wishing...
Piotr Korzuszek
0
A Story of NullReferenceException [Part 2]
IntermediateTips
A Story of NullReferenceException [Part 2]
This is a story of NullReferenceException part 2. If you haven't read the part one, you can still do it here. Don't trust GetComponent() GetComponent() is a commonly...
Piotr Korzuszek
4
A Story of NullReferenceException [Part 1]
IntermediateTips
A Story of NullReferenceException [Part 1]
Once upon a time there was a little boy living with his mother alone between the mountains. They lived a peaceful life. One day the boy's mother got very sick. The boy...
Piotr Korzuszek
2
Mobile Optimization – Garbage Collector
AdvancedTips
Mobile Optimization – Garbage Collector
What is the Garbage Collector? Let's look at a definition on MSDN: The .NET Framework's garbage collector manages the allocation and release of memory for your application....
Piotr Korzuszek
3
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