How to customize Unity script templates
When you're creating a new script, Unity editor generates its contents and for C# script it uses the file name as the class name. It looks like this.
using UnityEngine;
using...
Rendering custom GUI on Scene view
If you're using assets from the Asset Store then most probably you realized that some scripts introduce custom GUI elements inside the scene view. Custom GUI elements...
Hide or lock layer in Scene window
Have you ever found yourself in a situation that the object you've put into the scene can be selected too easily or is covering some other important scene objects?...
Executing Custom Scripts from Unity’s Menu
You can do wonderful things with your Unity editor via scripting. For instance, you can write a script to populate your scene with random objects. All you need is a method...
Hold the Alt button to expand or collapse the Hierarchy
Did you know that by holding the Alt button while clicking on Hierarchy or Project window arrows you can completely expand or collapse its contents? It can be especially...
Using the Unity Cache Server
If you're working on a medium or big project then you may get into a situation when pulling your project from the repository (or switching to a different...
UnityToolbag – Library Overview
One of the greatest powers of the Unity is extensibility. You can see this especially by looking at the Asset Store. There's plenty of scripts that will extend your Unity...
You can search your scene objects by component’s type
Did you know that besides searching your Hierarchy window by object name you can actually filter your scene objects by component names they have?
As you already know,...
Profiling Unity Application with Profiler Samples
The Unity Profiler Samples is something that most of Unity users are unaware of. Yet it can be extremely helpful if you want to find out what amount of resources your...
You can switch your Inspector into the debug mode
Unity Inspector is extremely useful tool when it comes to tuning up your game objects and components. By default, the inspector is displaying only public and serializable...