Optimize yourself! [Part 1]
Things you can do better in Unity!
How many times you’ve been bored or annoyed because of some stuff you had to do over and over again? Probably countless... But fear...
MonoBehavior calls optimization
What if I told you that Unity can be wasting a lot of CPU performance just by calling your MonoBehaviour functions? It doesn't really matter what your scripts are doing....
Let It Snow! How To Make a Fast Screen-Space Snow Accumulation Shader In Unity
Have you ever wondered how much time does it take to apply snow to all of the textures in your game? Probably a lot of times. We'd like to show you how to create an...
Debugging Web Services With Fiddler In Unity
In order to empower your Unity game with useful features like user accounts, leaderboards, achievements, and cloud saves, you are going to need a web service. Of course,...
Coroutines in Unity – Encapsulating with Promises [Part 3]
In the last part of the series we’re going to build a real example of a REST API Interface using Unity’s Coroutines as an internal web requests tool and...
Should you install Unity Cache Server on localhost?
Do you already know how to use Unity Cache Server? If you're one of the maniacs trying to optimize every aspect of their development environment, then you most probably...
7 Ways to Keep Your Unity Project Organized
I saw a person on Quora the other day, asking how programmers are able to write projects that consist of over 10,000 lines of code. When software gets bigger, it is...
Choosing Between Forward or Deferred Rendering Paths in Unity
One of the most important Unity features is the ability to choose a rendering path. For those who are not very familiar with Unity, choosing (usually) between forward...
Integrating Unity Games with Steamworks
I believe that many of you have thought of publishing a game on Steam. It wouldn't be surprising, as Steam is a great distribution platform for PC and now also for Mac...
Using Visual Studio Code with Unity
Microsoft recently released Visual Studio Code, a cross-platform, lightweight IDE based on GitHub Atom worth considering as an alternative to MonoDevelop. Unity's team...