MonoBehaviour call optimization for Unity developers
Advanced Tips

MonoBehavior calls optimization

What if I told you that Unity can be wasting a lot of CPU performance just by calling your MonoBehaviour functions? It doesn’t really matter what your scripts are doing. If you have hundreds or thousands of them, you should be aware that there’s a new field of optimization. Magic methods MonoBehaviour functions calls are slow. And I’m …

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Advanced Tips

Choosing Between Forward or Deferred Rendering Paths in Unity

One of the most important Unity features is the ability to choose a rendering path.  For those who are not very familiar with Unity, choosing (usually) between forward and deferred rendering paths may be something comparable to choosing between “normal”  and “strange looking and something’s broken” rendering methods. To understand better why there is more …

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