In the last article we focused on the internals behind Unity’s Coroutines and went in depth on how they work. We covered IEnumerator interface and iterator blocks to get a grasp on how the engine takes care of the coroutine functions. We’ve also managed to list a few problems with the implementation and shortcomings that …
Tag: Library
Coroutines in Unity – Encapsulating with Promises [Part 1]
Every Unity developer should be familiar with Coroutines. For many they are the way to script a lot of asynchronous and time-delayed tasks. If you’re not up to the speed, they’re pretty much special methods that can suspend and resume their execution for any time desired. In practice, they can be perceived as an illusion …
Integrating Unity Games with Steamworks
I believe that many of you have thought of publishing a game on Steam. It wouldn’t be surprising, as Steam is a great distribution platform for PC and now also for Mac and Linux games. But Steam is not only about distribution. When you get approved by Valve, you gain the access to something that may help you a …