A Story of NullReferenceException [Part 1]

Once upon a time there was a little boy living with his mother alone between the mountains. They lived a peaceful life. One day the boy’s mother got very sick. The boy called for a doctor, the best in the valley. When the doctor finally came, he examined the woman. Unfortunately, there was only one medicine for […]

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Wrong Import Settings are Killing Your Unity Game [Part 2]

There are many things that may go wrong with your game development. Your models may have too many triangles for your target platform to handle, your algorithms may be too expensive for your CPU, and also you may be using too many materials so batching won’t work efficiently. These are difficult issues, and you as […]

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Wrong Import Settings are Killing Your Unity Game [Part 1]

There are many things that may go wrong with your game development. Your models may have too much triangles than your target platform can handle, your algorithms may be too expensive for your CPU, and also you may be using too many materials so batching won’t work efficiently. These are difficult issues, and you as a […]

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You can switch your Inspector into the debug mode

Unity Inspector is extremely useful tool when it comes to tuning up your game objects and components. By default, the inspector is displaying only public and serializable fields, but sometimes you may need to know more about your objects state. You may want to include Debug.Log() function calls in your code. Usually, this is the fastest way of […]

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Use decorator drawers to improve inspector view of your scripts

If you’re writing a custom script then most probably you want to manipulate its public field values from the Inspector. By default, the Inspector fields are placed next to each other and the field name is the only information that you receive. You can write a custom editor, but this requires creating another script with a […]

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