7 Ways to Keep Your Unity Project Organized

I saw a person on Quora the other day, asking how programmers are able to write projects that consist of over 10,000 lines of code. When software gets bigger, it is more difficult to maintain and that’s a fact. So here’s the thing – if you don’t keep your project organized, you’re going to have a hard time […]

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Hold the Alt button to expand or collapse the Hierarchy

Did you know that by holding the Alt button while clicking on Hierarchy or Project window arrows you can completely expand or collapse its contents? It can be especially useful when there’s a lot of items that you’d like to collapse or expand. The trick is to hold the Alt button when clicking on the expand arrow to completely […]

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You can search your scene objects by component’s type

Did you know that besides searching your Hierarchy window by object name you can actually filter your scene objects by component names they have? As you already know, there’s a small search input on top of Hierarchy window. It allows you to search for scene objects by name. When you start typing in the input, the object list will […]

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