Scythe: Digital Edition dev diary no.1 – The colourful shaders

It was a Friday evening at The Knights of Unity office, last weekend of January. The long-awaited game-jam event was about to start. Our team registered 3 participants: Sir Nolaloth, Sir Michael and me – Sir Koshik. Sir Nolaloth asked one more time: You won’t ditch us like you did last time, will you Koshik? […]

Read More…