Corner and surface detection in AR Part 3

Calculation corner based on three surfaces Introduction Last time you have learnt about ARKit basics. You can build simple app with horizontal and vertical surface detection. You also know more about movement and rotation in the 3D space. With prepared tools, you can calculate the corner of the room and place whatever you want there. […]

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Corner and surface detection in AR Part 1

Introduction AR technology is getting more and more popular these days. Two big companies have their own implementation of it. Google has ARCore supporting devices with Android and Apple has ARKit for iOS. These technologies require high computing power so only newer devices are supported. Both ARCore and ARKit have a feature to detect horizontal […]

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Unity AR Tutorial: Augmented Reality Game Development with Vuforia

  Vuforia is an AR platform that provides amazing opportunities for augmented reality development. Here are some examples: Vuforia also has a Unity SDK and in the second part of this tutorial  I’ll explain how to integrate and develop it. But let’s start with the Vuforia integration… Obtaining a Vuforia license The first thing you […]

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Unity AR Tutorial: Google Tango Augmented Reality Game Development

You probably have heard about Tango, Google’s AR platform for Android devices, that uses computer vision to give devices the ability of motion tracking. If so, you may be interested in developing an augmented reality project with such features, so here is our short guide how to set Unity for usage of Tango. Let’s start with […]

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