blog of knowledge
Executing Custom Scripts from Unity’s Menu
IntermediateTips
You can do wonderful things with your Unity editor via scripting. For instance, you can write a script to populate your scene with random objects. All you need is a method...
Piotr Korzuszek
3
Using the Unity Cache Server
IntermediateTips
  If you're working on a medium or big project then you may get into a situation when pulling your project from the repository (or switching to a different...
Piotr Korzuszek
4
You can switch your Inspector into the debug mode
IntermediateTips
Unity Inspector is extremely useful tool when it comes to tuning up your game objects and components. By default, the inspector is displaying only public and serializable...
Piotr Korzuszek
1
Custom gizmos with OnDrawGizmos
IntermediateTips
Did you know that by implementing OnDrawGizmos() method in your scripts you can draw a custom gizmo? Last time we talked about how to use icons' settings to assign...
Piotr Korzuszek
0
Use decorator drawers to improve inspector view of your scripts
IntermediateTips
If you're writing a custom script then most probably you want to manipulate its public field values from the Inspector. By default, the Inspector fields are placed next...
Piotr Korzuszek
0
Use Debug.Break() to pause Unity editor from the code
IntermediateTips
You can pause your game from the editor any time you want. But did you know that you can trigger the pause from the code based on some condition? There's a console...
Piotr Korzuszek
1
Console log can show you which object is the creator
IntermediateTips
Most probably you already know about Debug.Log() function and its variations, but did you know that you can use it to find a particular object on the scene? Why would...
Piotr Korzuszek
1
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