blog of knowledge
Pathfinding on a hexagonal grid – A* Algorithm
GuideTipsTutorial
Have you ever played-turn based strategy games from series like Heroes of Might and Magic, Civilization, or Age of Wonders? Or maybe you would like to make a game like...
Michał Magdziarz
0
The importance of a game design document & how to create one – part 2
BasicsGame design
In the previous part of the post, we’ve introduced you to the most important reasons to create a game design document in your project, using three examples: personal...
Emilka Fila
0
The importance of a game design document & how to create one – part 1
BasicsGame design
Never underestimate the power of a design document. Whether you’re working on a personal project, internal project or a commission job for a client, if you won’t have...
Emilka Fila
0
Core Loop in Game Development
Game designMobileTips
What exactly is it? A core loop is one of the most important parts of game design, especially in F2P production. It is what people think of when you ask them about...
Michał Korek
1
Improved Prefab Workflow
BasicsGuideTutorial
Introduction At the end of October on the Unity Developer conference Unite LA, Unity team presented their new, improved prefab workflow. Full presentation about the new...
Krystian Lema
0
Project Tiny: Play Your Games Instantly
GuideIntermediateTipsTutorial
Unity Technologies is one of these companies that constantly bring something new to the table. Unity 2018.3 introduced a few new features that might come in handy in many...
Paweł Stolarczyk
0
Humoristic Design in Games: Aye Captain
GuideOur gamesTips
I’m sure everyone knows what humour generally is, and can crack a joke or two themselves. Many of us try to put as many jokes, easter eggs and funny stuff in our games...
Mariusz Szulc
0
High Definition Render Pipeline: Lit shader in action Part 2
GuideIntermediateTutorial
How to achieve realistic results? In a previous post, I was explaining what Lit shader is and the features that it provides. Today I will show you how to work with this...
Sebastian Podborowski
0
High Definition Render Pipeline: Lit shader in action Part 1
GuideIntermediateTutorial
What is HDRP? High Definition Render Pipeline is a new way of rendering that gives us resources to achieve realistic results in Unity. SRPs (Scriptable Render Pipelines)...
Sebastian Podborowski
0
Google Play Instant Games – How to add Google Play Instant to Google Play Store
Google Play InstantIntermediate
Previous post, available here: Google Play Instant Games - Development and Optimization, mentioned tips and tricks regarding reducing the size of our game to fit Google...
Paweł Stolarczyk
0
Google Play Instant Games – Development and Optimization
Google Play InstantIntermediate
In the last part of our post available here: Google Play Instant Games - Basics and Business, we explained what an Instant App is and how useful it is both to user and...
Przemysław Piasecki
0
Corner and surface detection in AR Part 3
AdvancedAugmented RealityTutorial
Calculation corner based on three surfaces Introduction Last time you have learnt about ARKit basics. You can build simple app with horizontal and vertical surface detection....
Krystian Lema
0
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